Buch, Englisch, 338 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 5387 g
Reihe: Socio-Affective Computing
Theory and Praxis
Buch, Englisch, 338 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 5387 g
Reihe: Socio-Affective Computing
ISBN: 978-3-319-82321-8
Verlag: Springer International Publishing
This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Sozialwissenschaften Psychologie Allgemeine Psychologie Kognitionspsychologie Emotion, Motivation, Handlung
Weitere Infos & Material
Foreword
Preface
Part I Theory
1. The Aesthetic Motives of Play
2. Affect Channel Model of Evaluation in the context of digital games
3. Affective Involvement in Digital Games
PART II - Emotion Modelling and Affect-Driven Adaptation
4. Multimodal sensing in affective gaming
5. Emotion Modelling via Speech Content and Prosody – in Computer Games and Elsewhere
6. Comparing two commercial brain computer interfaces for serious games and virtual environments
7. Psychophysiology in Games
8. Emotion and Attitude Modeling for Non-player Characters
9. Emotion-driven Level Generation
10. Emotion-Driven Narrative Generation
11. Game Cinematography: from Camera Control to Player Emotions
12. From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship between Sound and Emotion in Video Games
13. Emotional Appraisal Engines for Games
Part III Applications
14. Emotion and Body-based Games: Overview and Opportunities
15. Posttraumatic Stress Disorder (PTSD) and the role of computer games in treatment of PTSD
16. Understanding and Designing for Conflict Learning Through Games
17. Games robots play: once more, with feeling
18. Lovotics: Love and Sex with Robots
Index



