E-Book, Englisch, 152 Seiten, eBook
Sourina / Wortley / Kim Subconscious Learning via Games and Social Media
2015
ISBN: 978-981-287-408-5
Verlag: Springer Singapore
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 152 Seiten, eBook
Reihe: Gaming Media and Social Effects
ISBN: 978-981-287-408-5
Verlag: Springer Singapore
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
A evaluation of 3D Character Reflectance and realistic implementation for FPS Game.- Play it Safe: a situational game for occupational safety.- Capacity building in water with serious games.- The Future of Immersive Technologies and Serious Games.- User Generated Character Behaviors in Educational games.- Can we play with ADHD? An Alternative Game-Based Treatment for Inattentive Symptoms in Attention Deficit Hyperactivity Disorder.- Associating Sport Skills through Virtual Games: An Introductory Approach.- Technology Acceptance of THAI Primary Student On OUTDOOR Learning Activity Using Mobile Device.- Ergonomic Criteria for Creating Online Educational Games for Seniors.- EEG-Based Serious Games.