Sourina / Kim / Wortley | Subconscious Learning via Games and Social Media | Buch | 978-981-287-407-8 | sack.de

Buch, Englisch, 152 Seiten, HC runder Rücken kaschiert, Format (B × H): 160 mm x 241 mm, Gewicht: 3672 g

Reihe: Gaming Media and Social Effects

Sourina / Kim / Wortley

Subconscious Learning via Games and Social Media

Buch, Englisch, 152 Seiten, HC runder Rücken kaschiert, Format (B × H): 160 mm x 241 mm, Gewicht: 3672 g

Reihe: Gaming Media and Social Effects

ISBN: 978-981-287-407-8
Verlag: Springer Nature Singapore


This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.

These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.
Sourina / Kim / Wortley Subconscious Learning via Games and Social Media jetzt bestellen!

Zielgruppe


Research

Weitere Infos & Material


A evaluation of 3D Character Reflectance and realistic implementation for FPS Game.- Play it Safe: a situational game for occupational safety.- Capacity building in water with serious games.- The Future of Immersive Technologies and Serious Games.- User Generated Character Behaviors in Educational games.- Can we play with ADHD? An Alternative Game-Based Treatment for Inattentive Symptoms in Attention Deficit Hyperactivity Disorder.- Associating Sport Skills through Virtual Games: An Introductory Approach.- Technology Acceptance of THAI Primary Student On OUTDOOR Learning Activity Using Mobile Device.- Ergonomic Criteria for Creating Online Educational Games for Seniors.- EEG-Based Serious Games.


Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.