Buch, Englisch, 186 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 440 g
Reihe: Routledge Research in the Creative and Cultural Industries
Buch, Englisch, 186 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 440 g
Reihe: Routledge Research in the Creative and Cultural Industries
ISBN: 978-1-032-71442-4
Verlag: Taylor & Francis
This book examines market, social and political environments which impact creative and cultural organizations' business models, such as sustainability, new forms of competition, digitalization and data management, emerging technologies like AI, and shifting social trends and lifestyles. This book not only analyses these influences but also presents best practices, key success factors, and compelling case studies. Employing a case study format, a range of creative or cultural sectors are analysed, including fashion, architecture and gaming.
The result is a book which delivers value for researchers, advanced students, and reflective practitioners involved in the creative economy around the world.
Zielgruppe
Postgraduate
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Theaterwissenschaft Theaterleitung, Theatermanagement
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Theaterwissenschaft Theaterregie, Theaterproduktion
- Geisteswissenschaften Kunst Kunst, allgemein Kunstförderung, Mäzenatentum, Auktionen
- Wirtschaftswissenschaften Betriebswirtschaft Management Strategisches Management
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Musikindustrie
Weitere Infos & Material
1. Introduction and Book Overview Estelle Pellegrin-Boucher and Pierre Roy 2. Open Business Models in the Music Industry: Lessons from the Transformation of Record Companies Albéric Tellier, Émilie Ruiz and Anna Lenoir 3. Business Model Evolution and Board Game Ecosystem Expansion: The Asmodee Case Gaël Gueguen 4. A Sustainable Business Model in the Fashion Industry Arthur Caré-Famchon and Pierre Roy 5. The Long Tail Business Model in Publishing: The Case of Hachette's Romance Division in France Carole Poirel 6. The Role of Multi-Sided Business Models in Managing Creative Ecosystems: The Case of the Online Video Game Industry Romain Gandia and Guy Parmentier 7. Luxury Business Model Innovation: The Case of Hennessy Federica Antonaglia, Arnaud Fernandez and Juliette Passebois-Ducros 8. Business Model Innovation in the Film Industry Paulina Knobloch 9. Building an Open Business Model Between Competitors: A Case Study from the Architecture Industry Estelle Pellegrin-Boucher and Pierre Roy