Buch, Englisch, 166 Seiten, Format (B × H): 145 mm x 222 mm, Gewicht: 351 g
Insights to Improve Your Mixing Performance
Buch, Englisch, 166 Seiten, Format (B × H): 145 mm x 222 mm, Gewicht: 351 g
ISBN: 978-1-032-39738-2
Verlag: Focal Press
Through a series of accessible insights and interviews, the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear, focused, and highly interactive, this book provides information about typical mixing tools and techniques, such as dealing with bus structure, frequency spectrum, effects, dynamic, volume, 2D and 3D spaces, and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included, from high-level mixing visions to in-depth designs with sound categorizations at the core.
Game Audio Mixing is essential reading for all game audio professionals, including those new to the industry, as well as experienced professionals working on AAA and indie titles, in addition to aspiring professionals and hobbyists.
Zielgruppe
Postgraduate, Professional, Professional Practice & Development, Professional Reference, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musikalische Akustik, Tontechnik, Musikaufnahme
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Akustik, Tontechnik
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Installations-, Aktions-, Computer- und Videokunst
Weitere Infos & Material
1. Mixing psychology 2. Strategic planning 3. Game audio mixing basics 4. Mix bus structure 5. Sound prioritization 6. Frequency spectrum 7. Dynamic 8. Acoustics 9. Space 10. Mastering 11. Accessibility