Buch, Englisch, 206 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 347 g
with GameMaker Studio 2 and NodeJS
Buch, Englisch, 206 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 347 g
ISBN: 978-1-4842-3860-8
Verlag: Apress
Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.
What You Will Learn - Discover the architecture of GameMaker Studio 2
- Add new features to your game with NodeJS modules
- Integrate GameMaker Studio 2 with NodeJS
- Master GameMaker Studio 2's built-in networking functions
Who This Book Is For
GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
Weitere Infos & Material
Chapter 1: An introduction to Game Maker Studio 2.- Chapter 2: : Introduction to GML.- Chapter 3: Make your first game.- Chapter 4: An introduction to Node.JS.- Chapter 5: Talking to your server.- Chapter 6: Introducing the multiplayer game.




