Buch, Englisch, 261 Seiten, HC gerader Rücken kaschiert, Format (B × H): 160 mm x 241 mm, Gewicht: 582 g
Reihe: Static & Dynamic Game Theory: Foundations & Applications
Buch, Englisch, 261 Seiten, HC gerader Rücken kaschiert, Format (B × H): 160 mm x 241 mm, Gewicht: 582 g
Reihe: Static & Dynamic Game Theory: Foundations & Applications
ISBN: 978-0-8176-8321-4
Verlag: Birkhäuser Boston
Optical networks epitomize complex communication systems, and they comprise the Internet’s infrastructural backbone. The first of its kind, this book develops the mathematical framework needed from a control perspective to tackle various game-theoretical problems in optical networks. In doing so, it aims to help design control algorithms that optimally allocate the resources of these networks.
With its fresh problem-solving approach, "Game Theory for Control of Optical Networks" is a unique resource for researchers, practitioners, and graduate students in applied mathematics and systems/control engineering, as well as those in electrical and computer engineering.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik Mathematik Operations Research Spieltheorie
- Technische Wissenschaften Elektronik | Nachrichtentechnik Nachrichten- und Kommunikationstechnik Regelungstechnik
- Mathematik | Informatik EDV | Informatik Computerkommunikation & -vernetzung
- Mathematik | Informatik Mathematik Numerik und Wissenschaftliches Rechnen Angewandte Mathematik, Mathematische Modelle
Weitere Infos & Material
Preface.- 1 Introduction.- Part I Game Theory Essentials.- 2 Basics of Game Theory.- 3 Matrix Games.- 4 Games with Continuous Action Spaces.- 5 Computational Results for Games with Coupled Constraints.- Part II Game Theory in Optical Networks.- 6 Optical Networks: Background and Modeling.- 7 Games in Point-to-Point Topologies.- 8 Games in Network Toplogies.- 9 Nash Equilibria Efficiency and Numerical Studies.- 10 Simulations and Experimental Studies.- Part III Robustness, Delay Effects, and Other Problems.- 11 Robustness and Delay Effects onNetwork Games.- 12 Games for Routing and Path Coloring.- 13 Summary and Conclusions. A Supplementary Material.- B List of Notations.- References.- Index.