Buch, Englisch, 272 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 421 g
Reihe: Oxford Music/Media Series
Music, Video Games, and Networked Amateurs
Buch, Englisch, 272 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 421 g
Reihe: Oxford Music/Media Series
ISBN: 978-0-19-975346-8
Verlag: Oxford University Press
communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar's ears; how a Guitar Hero player channels the experience of a
live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of engaging ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation.
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musikindustrie
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Digitale Musik
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musikalische Akustik, Tontechnik, Musikaufnahme
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Musikindustrie
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musiktheorie, Musikästhetik, Kompositionslehre
Weitere Infos & Material
About the companion website
Introduction: Playing Along
Part One: Playing Along with Grand Theft Auto
1. Straight Outta Ganton: Virtual Tourism, Fieldwork, and Performance
2. Jacking the Dial: Radio, Race, and Place in San Andreas
Part Two: Playing Along with Guitar Hero and Rock Band
3. How Musical is Guitar Hero?
4. Just Add Performance: Staging Schizophonia
Part Three: Playing Along with Communities of Practice
5. Music Lessons 2.0
6. Amateur-to-Amateur
Endgame
References
Index