E-Book, Englisch, 528 Seiten
Miles / Watkins Creating Games with Unity and Maya
2. Auflage 2017
ISBN: 978-1-4987-9746-7
Verlag: CRC Press
Format: PDF
Kopierschutz: 0 - No protection
E-Book, Englisch, 528 Seiten
ISBN: 978-1-4987-9746-7
Verlag: CRC Press
Format: PDF
Kopierschutz: 0 - No protection
Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step-by-step through the process of developing an entire game from scratch—including coding, art, production and deployment. This accessible guide provides a “non-programmer” entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first-and-their person interactions. Also included is access to a powerful website, www.creating3dgames.com with completed tutorial files and all source code from the book.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction. Game Production Process. Scenography. Scenography UV Layout within the Game Design Pipeline. Textures, Materials and Shaders. Asset Creation: Unity Scenography Importing. Asset Creation: Unity Scenography Creation Tools. Baking. Asset Creation: Maya Character Creation. Asset Creation: Maya Character UV Mapping and Texturing. Asset Creation: Maya Rigging and Skinning and Unity Animated Character Importing and Implementation. Unity Sound. Introduction to Unity Scripting Basics and Graphical User Interface. Unity Triggers. Unity Raycasting. Unity Prefabs and Instantiation. Unity: Creating Inventory Systems. Health Systems, Winning and Losing the Game. Optimization.