Watkins / Miles | Creating Games with Unity and Maya | Buch | 978-1-4987-9744-3 | sack.de

Buch, Englisch, 528 Seiten, Format (B × H): 156 mm x 234 mm

Watkins / Miles

Creating Games with Unity and Maya


2. Auflage 2027
ISBN: 978-1-4987-9744-3
Verlag: Taylor & Francis Inc

Buch, Englisch, 528 Seiten, Format (B × H): 156 mm x 234 mm

ISBN: 978-1-4987-9744-3
Verlag: Taylor & Francis Inc


Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step-by-step through the process of developing an entire game from scratch—including coding, art, production and deployment. This accessible guide provides a “non-programmer” entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first-and-their person interactions. Also included is access to a powerful website, www.creating3dgames.com with completed tutorial files and all source code from the book.

Key Features

- Unity is the #1 game engine out there, and it's taken the game world by storm. Learn Unity from the ground up. Build a game with no previous scripting knowledge, and make a game that's fun.

- This volume provides instruction from game inception to completion and delivery. The 3D creation and export begins, but applied functionality and delivery complete the book.

- In the course of the book, the reader will create effective and efficient 3D assets from scratch using Maya (including characters). Then, use these assets to create a functioning game complete with scripts, GUI interfaces, and first and third person interactions.

- Companion website includes: original versions of the images, all completed files from the tutorials, important links, and all code from the book.

- Written by an author who both teaches game development and makes his own independent games.

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Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


Introduction. Game Production Process. Scenography. Scenography UV Layout within the Game Design Pipeline. Textures, Materials and Shaders. Asset Creation: Unity Scenography Importing. Asset Creation: Unity Scenography Creation Tools. Baking. Asset Creation: Maya Character Creation. Asset Creation: Maya Character UV Mapping and Texturing. Asset Creation: Maya Rigging and Skinning and Unity Animated Character Importing and Implementation. Unity Sound. Introduction to Unity Scripting Basics and Graphical User Interface. Unity Triggers. Unity Raycasting. Unity Prefabs and Instantiation. Unity: Creating Inventory Systems. Health Systems, Winning and Losing the Game. Optimization.


Jere Miles is the lead instructor of Game Development at Wilkes Community College. He is also the owner of an independent game development company, Dark Glass Studio. He has been creating games since first learning BASIC on an Atari 800 back in the early 1980s.



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