E-Book, Englisch, 328 Seiten
McCarthy How to Cheat in 3ds Max 2015
Erscheinungsjahr 2014
ISBN: 978-1-317-69249-2
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Get Spectacular Results Fast
E-Book, Englisch, 328 Seiten
ISBN: 978-1-317-69249-2
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.
Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website.
Zielgruppe
<P>Computer graphic (CG) artists including animators, 3d artists, game designers, motion graphics artists, and broadcast designers, web artists, compositors and visual effects artists working on video and film-based productions.
Level: Beginner to Intermediate</P>
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction
Chapter 1: Modeling
Chapter 2: Character Modeling
Chapter 3: Materials and Mapping
Chapter 4: Lighting and Shadows
Chapter 5: Reflections
Chapter 6: Glass
Chapter 7: Animation
Chapter 8: Character Animation
Chapter 9: Rendering
Chapter 10: Parameter Wiring
Chapter 11: Special Effects
Chapter 12: Particles and Physics
Chapter 13: Scene Management
Appendix
Additional Resources