McCarthy | How to Cheat in 3ds Max 2015 | E-Book | sack.de
E-Book

E-Book, Englisch, 328 Seiten

McCarthy How to Cheat in 3ds Max 2015

Get Spectacular Results Fast
Erscheinungsjahr 2014
ISBN: 978-1-317-69249-2
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Get Spectacular Results Fast

E-Book, Englisch, 328 Seiten

ISBN: 978-1-317-69249-2
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.

Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website.

McCarthy How to Cheat in 3ds Max 2015 jetzt bestellen!

Zielgruppe


<P>Computer graphic (CG) artists including animators, 3d artists, game designers, motion graphics artists, and broadcast designers, web artists, compositors and visual effects artists working on video and film-based productions.

Level: Beginner to Intermediate</P>


Autoren/Hrsg.


Weitere Infos & Material


Introduction

Chapter 1: Modeling

Chapter 2: Character Modeling

Chapter 3: Materials and Mapping

Chapter 4: Lighting and Shadows

Chapter 5: Reflections

Chapter 6: Glass

Chapter 7: Animation

Chapter 8: Character Animation

Chapter 9: Rendering

Chapter 10: Parameter Wiring

Chapter 11: Special Effects

Chapter 12: Particles and Physics

Chapter 13: Scene Management

Appendix

Additional Resources


Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3, Nim’s Island,Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.



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