Buch, Englisch, 178 Seiten, Format (B × H): 235 mm x 153 mm, Gewicht: 338 g
Buch, Englisch, 178 Seiten, Format (B × H): 235 mm x 153 mm, Gewicht: 338 g
ISBN: 978-1-032-01287-2
Verlag: Taylor & Francis Ltd
Digital Character Creation for Video Games and Collectibles provides a step-by-step walkthrough of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries.
This book will be of great interest to all beginners and junior character artists currently working in the gaming or collectible industry and for those looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.
Zielgruppe
Postgraduate, Professional, Professional Practice & Development, Undergraduate Advanced, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Installations-, Aktions-, Computer- und Videokunst
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
1.0 Introduction. 2.0 Who is this book for? 3.0 What is character art? 4.0 The industry: Past, present and future. 5.0 Core artistic skills. 6.0 Tools! 7.0 Technical Example 01 – High-detailed PBR game Character. 8.0 Technical Example 02 – Hand-painted character prop. 9.0 Technical Example 03 – Figurine sculpt for collectibles and 3D printing. 10.0 Your portfolio. 11.0 Work life. 12.0 The industry. 13.0 Other skills. Acknowledgements. Glossary. Index.