Buch, Englisch, Band 7060, 460 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 709 g
4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings
Buch, Englisch, Band 7060, 460 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 709 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-642-25089-7
Verlag: Springer
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele