Buch, Englisch, 414 Seiten, Format (B × H): 183 mm x 257 mm, Gewicht: 1066 g
The Essential Introduction
Buch, Englisch, 414 Seiten, Format (B × H): 183 mm x 257 mm, Gewicht: 1066 g
ISBN: 978-1-138-36299-4
Verlag: Taylor & Francis
In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games.
Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.
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Weitere Infos & Material
INTRODUCTION 1. STUDYING VIDEO GAMES 2. THE GAME INDUSTRY 3. WHAT IS A GAME? 4. HISTORY 5. VIDEO GAME AESTHETICS 6. VIDEO GAMES IN CULTURE 7. NARRATIVE 8. SERIOUS GAMES AND GAMIFICATON—WHEN ENTERTAINMENT IS NOT ENOUGH 9. VIDEO GAMES AND RISKS