Buch, Englisch, 428 Seiten, Format (B × H): 183 mm x 260 mm, Gewicht: 999 g
The Essential Introduction
Buch, Englisch, 428 Seiten, Format (B × H): 183 mm x 260 mm, Gewicht: 999 g
ISBN: 978-1-032-21472-6
Verlag: Routledge
This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective.
Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.
Zielgruppe
General, Postgraduate, Professional Practice & Development, Professional Reference, Professional Training, Undergraduate Advanced, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
INTRODUCTION 1. STUDYING VIDEO GAMES 2. THE GAME INDUSTRY 3. WHAT IS A GAME? 4. HISTORY 5. VIDEO GAME AESTHETICS 6. VIDEO GAMES IN CULTURE 7. NARRATIVE 8. SERIOUS GAMES AND GAMIFICATON—WHEN ENTERTAINMENT IS NOT ENOUGH 9. VIDEO GAMES AND RISKS 10. THE FUTURE OF THE GAME STUDIES