E-Book, Englisch, 174 Seiten
Reihe: Digital Games and Learning
Dickey Aesthetics and Design for Game-based Learning
Erscheinungsjahr 2015
ISBN: 978-1-317-96137-6
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 174 Seiten
Reihe: Digital Games and Learning
ISBN: 978-1-317-96137-6
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:
- player positioning
- game mechanics
- narrative design
- environment design
- character design.
Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Autoren/Hrsg.
Weitere Infos & Material
Series Editor Introduction
Acknowledgments
Chapter 1: Aesthetics, Experiences and Games
Chapter 2: Aesthetics and Game Genres
Chapter 3: Aesthetics and Player Perspective
Chapter 4: Aesthetics and Narrative Design
Chapter 5: Aesthetics and Character Design
Chapter 6: Aesthetics and Environment Design
Chapter 7: Aesthetics and Game Mechanics
Chapter 8: Aesthetics, Inquiry and Research