Dickey | Aesthetics and Design for Game-based Learning | Buch | 978-0-415-72094-6 | sack.de

Buch, Englisch, 174 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 415 g

Reihe: Digital Games, Simulations, and Play in Learning

Dickey

Aesthetics and Design for Game-based Learning


1. Auflage 2015
ISBN: 978-0-415-72094-6
Verlag: Routledge

Buch, Englisch, 174 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 415 g

Reihe: Digital Games, Simulations, and Play in Learning

ISBN: 978-0-415-72094-6
Verlag: Routledge


Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

- player positioning

- game mechanics

- narrative design

- environment design

- character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

Dickey Aesthetics and Design for Game-based Learning jetzt bestellen!

Autoren/Hrsg.


Weitere Infos & Material


Series Editor Introduction

Acknowledgments

Chapter 1: Aesthetics, Experiences and Games

Chapter 2: Aesthetics and Game Genres

Chapter 3: Aesthetics and Player Perspective

Chapter 4: Aesthetics and Narrative Design

Chapter 5: Aesthetics and Character Design

Chapter 6: Aesthetics and Environment Design

Chapter 7: Aesthetics and Game Mechanics

Chapter 8: Aesthetics, Inquiry and Research


Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.