Buch, Englisch, 583 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 8949 g
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings
Buch, Englisch, 583 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 8949 g
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
ISBN: 978-3-319-24588-1
Verlag: Springer International Publishing
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015.
The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Multimedia
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein E-Learning
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
Weitere Infos & Material
Computer games.- Serious games for learning.- Interactive games.- Design and evaluation methods for Entertainment Computing; Digital storytelling.- Games for health and well-being.- Digital art and installations; Artificial intelligence and machine learning for entertainment.- Interactive television and entertainment.