Buch, Englisch, 122 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 219 g
Buch, Englisch, 122 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 219 g
Reihe: SpringerBriefs in Computer Science
ISBN: 978-1-4471-2178-7
Verlag: Springer
The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction.-Games in General.-The Ludi System.-Measuring Games.-Evolving Games.-Viable Games.-Yavalath.-Conclusion.