Buch, Englisch, 474 Seiten, Format (B × H): 181 mm x 253 mm, Gewicht: 1015 g
Buch, Englisch, 474 Seiten, Format (B × H): 181 mm x 253 mm, Gewicht: 1015 g
ISBN: 978-1-138-77798-9
Verlag: Taylor & Francis Ltd
While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduction to Maya Character Rigging, 2nd Edition, however, offers a perfect balance. Cheryl Briggs’ text is built for the classroom, with step-by-step tutorials that guide the reader through the rigging process. With vibrant screenshots and a plethora of helpful tips, this book provides a strong foundation in character rigging for anyone who wants to pursue 3D animation or more advanced rigging topics.
Features
- Provides readers with fundamental techniques to give them a firm grasp on Maya character rigging.
- Thorough step-by-step tutorials, which provides instruction on how to create biped, quadruped, and prop rigs.
- Continuous updates and further support can be located at www.cherylcreates.com
Cheryl Briggs (formerly Cabrera) is an award-winning animated short film director. She has advised and guided aspiring animators, game artists, and visual effects artists for 20 years. Since 2009, Cheryl has taught all aspects of production in the Character Animation specialization in the School of Visual Arts and Design at the University of Central Florida. She also taught as Professor of Animation at the Savannah College of Art and Design from 2001 to 2009. Cheryl is currently on the Board of Directors for the Animation Hall of Fame. She also is a member of the Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), the International Animated Film Society (ASIFA-Hollywood), Women in Animation, Women in Film and Television, and the Society for Animation Studies.
Cheryl is also an Autodesk Certified Professional and an Autodesk Certified Instructor in Maya. She is the author of An Essential Introduction to Maya Character Rigging (Focal Press, 2008), Reel Success: Creating Demo Reels and Animation Portfolios (Focal Press, 2013), and Animating Short Stories: Narrative Techniques and Visual Design (Bloomsbury Academic, 2019).
Cheryl holds a B.A. and M.Ed. in Education and an M.F.A. in Computer Art with a specialization in 3D Animation. She is a digital artist and animator that blends the lines between digital imagery and the traditional painting medium. She has participated is numerous group and solo exhibitions in the United States and her work is featured in several private collections. Her award-winning students have been featured in animation festivals worldwide, and many have gone on to work within the entertainment industry.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Kunst Kunstgeschichte
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Installations-, Aktions-, Computer- und Videokunst
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitales Video
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
Introduction 1
Chapter 1: Skeleton Setup 11
Chapter 2: Control Rig Setup 41
Chapter 3: Bipedal Legs and Feet 75
Chapter 4: Bipedal Spine and Neck 103
Chapter 5: Bipedal Arms and Hands 143
Chapter 6: Quadruped Legs and Feet 193
Chapter 7: Quadruped Spine and Neck 261
Chapter 8: Head 305
Chapter 9: Facial Rigging 335
Chapter 10: Props 379
Chapter 11: Wrapping Up the Setup 393
Chapter 12: Skinning Your Character 415