Buch, Englisch, Band 12499, 254 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 411 g
17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25-27, 2020, Proceedings
Buch, Englisch, Band 12499, 254 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 411 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-030-62654-9
Verlag: Springer International Publishing
The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching and Learning; Tracking and Rendering; and Scientific Posters.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Efficient of social settings on proxemics during social interactions in real and virtual conditions.- Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments.- User Experience in Collaborative Extended Reality: Overview Study.- Shopping with virtual hands.- Psychophysical Effects of Experiencing Burning Hands in Augmented Reality.- Integrating Virtual Reality in a Lab Based Learning Environment.- A Virtual Reality Surgical Training System for Office Hysteroscopy with Haptic Feedback: A Feasibility Study.- Semantic Modeling of Virtual Reality Training Scenarios.- Exploiting Extended Reality Technologies for Educational Microscopy.- Improved CNN-based Marker Labeling for Optical Hand Tracking.- Volumetric Medical Data Visualization for Collaborative VR Environments.- Viewing-direction Dependent Appearance Manipulation Based on Light-field Feedback.- Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication.- Conversation with your Future Self about Nicotine Dependence.- VR as a persuasive technology "in the wild". The effect of immersive VR on intent to change towards water conservation.- Virtual Reality Experiential Training for Individuals with Autism: The Airport Scenario.- A machine learning tool to match 2D drawings and 3D objects’ category for populating mockups in VR.- Performance Design Assistance by Projector-Camera Feedback Simulation.