Bourdot / Interrante / Kopper | Virtual Reality and Augmented Reality | E-Book | sack.de
E-Book

E-Book, Englisch, Band 12499, 254 Seiten, eBook

Reihe: Lecture Notes in Computer Science

Bourdot / Interrante / Kopper Virtual Reality and Augmented Reality

17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings
1. Auflage 2020
ISBN: 978-3-030-62655-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark

17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings

E-Book, Englisch, Band 12499, 254 Seiten, eBook

Reihe: Lecture Notes in Computer Science

ISBN: 978-3-030-62655-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark



This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, held in Valencia, Spain, in November 2020. The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching and Learning; Tracking and Rendering; and  Scientific Posters.
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Zielgruppe


Research

Weitere Infos & Material


Efficient of social settings on proxemics during social interactions in real and virtual conditions.- Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments.- User Experience in Collaborative Extended Reality: Overview Study.- Shopping with virtual hands.- Psychophysical Effects of Experiencing Burning Hands in Augmented Reality.- Integrating Virtual Reality in a Lab Based Learning Environment.- A Virtual Reality Surgical Training System for Office Hysteroscopy with Haptic Feedback: A Feasibility Study.- Semantic Modeling of Virtual Reality Training Scenarios.- Exploiting Extended Reality Technologies for Educational Microscopy.- Improved CNN-based Marker Labeling for Optical Hand Tracking.- Volumetric Medical Data Visualization for Collaborative VR Environments.- Viewing-direction Dependent Appearance Manipulation Based on Light-field Feedback.- Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication.- Conversation with your Future Self about Nicotine Dependence.- VR as a persuasive technology "in the wild". The effect of immersive VR on intent to change towards water conservation.- Virtual Reality Experiential Training for Individuals with Autism: The Airport Scenario.- A machine learning tool to match 2D drawings and 3D objects’ category for populating mockups in VR.- Performance Design Assistance by Projector-Camera Feedback Simulation.



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