E-Book, Englisch, Band 80, 296 Seiten, Format (B × H): 148 mm x 225 mm
Reihe: Edition Medienwissenschaft
Bektic / Bruns / Gabriel Mixed Reality and Games
1. Auflage 2020
ISBN: 978-3-8394-5329-2
Verlag: transcript
Format: PDF
Kopierschutz: 1 - PDF Watermark
Theoretical and Practical Approaches in Game Studies and Education
E-Book, Englisch, Band 80, 296 Seiten, Format (B × H): 148 mm x 225 mm
Reihe: Edition Medienwissenschaft
ISBN: 978-3-8394-5329-2
Verlag: transcript
Format: PDF
Kopierschutz: 1 - PDF Watermark
Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Pädagogik Teildisziplinen der Pädagogik Medienpädagogik, Mediendidaktik
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation