Bektic / Bruns / Gabriel | Mixed Reality and Games | Buch | 978-3-8376-5329-8 | sack.de

Buch, Englisch, 296 Seiten, Kartoniert, Format (B × H): 148 mm x 225 mm, Gewicht: 462 g

Reihe: Media studies

Bektic / Bruns / Gabriel

Mixed Reality and Games

Theoretical and Practical Approaches in Game Studies and Education

Buch, Englisch, 296 Seiten, Kartoniert, Format (B × H): 148 mm x 225 mm, Gewicht: 462 g

Reihe: Media studies

ISBN: 978-3-8376-5329-8
Verlag: transcript


Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
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Weitere Infos & Material


Kelle, Florian
Florian Kelle (BA) studiert Game Studies and Engineering im Master an der Universität Klagenfurt. Er schreibt momentan seine Masterarbeit über archäologische Ansätze zu Videospielen und fokussiert sich dabei auf objektorientierte Ontologie (OOO) und Hyperobjects.

Emir Bektic (BA) is a student of the Game Studies and Engineering programme at Klagenfurt University.
Daniela Bruns (MA) until recently worked as a university
assistant at Klagenfurt University and organizes the university's annual Game Pics Event. Her research focused on cultural studies, popular culture, and videogames.
Sonja Gabriel (Prof. Mag. Dr.) is a professor for media literacy at the KPH Vienna/Krems, teaching teachers in the use of digital media. Her research is focused on digital game-based learning and its teaching values.
Florian Kelle (BA) is student of the Game Studies and Engineering programme at Klagenfurt University. He is writing his master's thesis on archaeological approaches to videogames with a focus on object-oriented ontology and hyperobjects.
Gerhard Pölsterl (Mag.) works for the Austrian Federal Ministry of Labour, Family and Youth, focusing on media and pedagogy. He also teaches media-related courses at the University of Vienna and organizes the annual FROG conference.
Felix Schniz (MA) is director and co-founder of the Game Studies and Engineering programme at Klagenfurt University. He is writing his dissertation on the experiential dimension of videogames.


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