Buch, Englisch, Band 1531, 141 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 248 g
12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers
Buch, Englisch, Band 1531, 141 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 248 g
Reihe: Communications in Computer and Information Science
ISBN: 978-3-030-95304-1
Verlag: Springer International Publishing
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*
The 10 full papers presented were carefully reviewed and selected from 46 submissions.
*The conference was held online due to the COVID-19 pandemic.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience.- Recent trends in the Portuguese video game industry: 2016-2020.- Video games specialized media in Basque language.- It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers.- Game Based Learning in Science Fiction.- Supporting the construction of game narratives using a toolkit to game design.- Reward-Mediated Individual and Altruistic Behavior.- Interviewing a Virtual Suspect: conversational game characters using Alexa.- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition.- Reinforcement Learning in Tower Defense.