E-Book, Englisch, 141 Seiten
Barbedo / Barroso / Legerén Videogame Sciences and Arts
1. Auflage 2022
ISBN: 978-3-030-95305-8
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers
E-Book, Englisch, 141 Seiten
Reihe: Communications in Computer and Information Science
ISBN: 978-3-030-95305-8
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*
The 10 full papers presented were carefully reviewed and selected from 46 submissions.
*The conference was held online due to the COVID-19 pandemic.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience.- Recent trends in the Portuguese video game industry: 2016-2020.- Video games specialized media in Basque language.- It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers.- Game Based Learning in Science Fiction.- Supporting the construction of game narratives using a toolkit to game design.- Reward-Mediated Individual and Altruistic Behavior.- Interviewing a Virtual Suspect: conversational game characters using Alexa.- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition.- Reinforcement Learning in Tower Defense.




