Buch, Englisch, 734 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1118 g
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
4th International Workshop, WINE 2008, Shanghai, China, December 17-20, 2008. Proceedings
Buch, Englisch, 734 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1118 g
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
ISBN: 978-3-540-92184-4
Verlag: Springer Berlin Heidelberg
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Technische Informatik Wartung & Reparatur
- Wirtschaftswissenschaften Betriebswirtschaft Bereichsspezifisches Management E-Commerce, E-Business, E-Marketing
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Data Warehouse
- Mathematik | Informatik EDV | Informatik Informatik Mathematik für Informatiker
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein Soziale und ethische Aspekte der EDV
Weitere Infos & Material
Invited Talks 1: Special Session.- Mechanism Design Theory: How to Implement Social Goals.- Thirty Years of Chinese Economic Reform: Reasons for Its Success and Future Directions.- Invited Talks 2: Plenary Session.- Average Distance, Diameter, and Clustering in Social Networks with Homophily.- Assignment Exchanges.- Search Engine Ad Auctions.- Computational Economy Equilibrium and Application.- Invited Talks 3: Tutorial Session.- Four Graph Partitioning Algorithms.- Dynamic Spectrum Management: Optimization and Game Theoretic Formulations.- Some Recent Results in Algorithmic Game Theory.- The Elements of General Equilibrium Theory.- Session A.1: Market Equilibrium.- A Fast and Simple Algorithm for Computing Market Equilibria.- A FPTAS for Computing a Symmetric Leontief Competitive Economy Equilibrium.- Online and Offline Selling in Limit Order Markets.- Predictive Pricing and Revenue Sharing.- Dual Payoffs, Core and a Collaboration Mechanism Based on Capacity Exchange Prices in Multicommodity Flow Games.- Session B.1: Congestion Games.- Graphical Congestion Games.- How Hard Is It to Find Extreme Nash Equilibria in Network Congestion Games?.- On the Road to -Completeness: 8 Agents in a Singleton Congestion Game.- Conflicting Congestion Effects in Resource Allocation Games.- The Price of Malice in Linear Congestion Games.- Session C.1: Information Markets.- Parimutuel Betting on Permutations.- Strategies in Dynamic Pari-Mutual Markets.- Truthful Surveys.- Correlated Equilibrium of Bertrand Competition.- Diffusion of Innovations on Random Networks: Understanding the Chasm.- Session A.2: Nash Equilibrium I.- An Efficient PTAS for Two-Strategy Anonymous Games.- Equilibria of Graphical Games with Symmetries.- Equilibrium Points in Fear of Correlated Threats.- PerformanceEvaluation of a Descent Algorithm for Bi-matrix Games.- Worst-Case Nash Equilibria in Restricted Routing.- Session B.2: Network Games I.- Stackelberg Routing in Arbitrary Networks.- Computational Aspects of a 2-Player Stackelberg Shortest Paths Tree Game.- Local Two-Stage Myopic Dynamics for Network Formation Games.- Interference Games in Wireless Networks.- Taxing Subnetworks.- Session C.2: Solution Concepts.- Anonymity-Proof Voting Rules.- Overlapping Coalition Formation.- A Network-Based Asymmetric Nash Bargaining Solution.- How Public Opinion Forms.- A Game-Theoretic Analysis of Games with a Purpose.- Session A.3: Algorithms and Optimization I.- Inapproximability of Combinatorial Public Projects.- Algorithms for Optimal Price Regulations.- Improving the Efficiency of Load Balancing Games through Taxes.- Network Formation and Routing by Strategic Agents Using Local Contracts.- Network Creation Games with Disconnected Equilibria.- Session B.3: Mechanism Design I.- Randomized Truthful Mechanisms for Scheduling Unrelated Machines.- Optimal Mechanisms for Single Machine Scheduling.- Welfare Undominated Groves Mechanisms.- Redistribution of VCG Payments in Assignment of Heterogeneous Objects.- Bin Packing of Selfish Items.- Session C.3: Network Games II.- Restricted Core Stability of Flow Games.- Three Selfish Spanning Tree Games.- Stochastic Submodular Maximization.- On Pure and (Approximate) Strong Equilibria of Facility Location Games.- Efficiency, Fairness and Competitiveness in Nash Bargaining Games.- Session A.4: Equilibrium.- Computing an Extensive-Form Correlated Equilibrium in Polynomial Time.- Homogeneous Interference Game in Wireless Networks.- A Network Coloring Game.- Session B.4: Mechanism Design II.- Asynchronous Best-Reply Dynamics.- Fault Tolerance in Distributed Mechanism Design.- Bargaining Solutions in a Social Network.- Session C.4: Online Advertisement.- Sharing Online Advertising Revenue with Consumers.- Budget Constrained Bidding in Keyword Auctions and Online Knapsack Problems.- Position Auctions with Bidder-Specific Minimum Prices.- Session A.5: Sponsored Search Auctions.- A Cascade Model for Externalities in Sponsored Search.- Sponsored Search Auctions with Reserve Prices: Going Beyond Separability.- Auctions for Share-Averse Bidders.- Sponsored Search Auctions with Markovian Users.- On the Equilibria and Efficiency of the GSP Mechanism in Keyword Auctions with Externalities.- Session B.5: Voting Problem.- Biased Voting and the Democratic Primary Problem.- Frequent Manipulability of Elections: The Case of Two Voters.- The Power of Small Coalitions in Cost Sharing.- Social Context Games.- Session C.5: Algorithms and Optimization II.- Approximability and Parameterized Complexity of Minmax Values.- An “Ethical” Game-Theoretic Solution Concept for Two-Player Perfect-Information Games.- The Secretary Problem with a Hazard Rate Condition.- Impact of QoS on Internet User Welfare.- Nonlinear Pricing with Network Externalities.