Zhang / Funk Coding Art
1. Auflage 2021
ISBN: 978-1-4842-6264-1
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
The Four Steps to Creative Programming with the Processing Language
E-Book, Englisch, 280 Seiten
Reihe: Professional and Applied Computing
ISBN: 978-1-4842-6264-1
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started.
This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike.
What You’ll Learn
-
Review ideas and approaches from creative programming to different professional domains
- Work with computational tools like the Processing language
- Understand the skills needed to move from static elements to animation to interaction
- Use interactivity as input to bring creative concepts closer to refinement and depth
- Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
- Leverage the diversity of art code on other platforms like the web or mobile applications
- Understand the end-to-end process of computation art through real world use cases
- Study best practices, common pitfalls, and challenges of the creative process
Who This Book Is For Thoselooking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Introduction.- Part I: Creative Coding.- Chapter 1: Idea to Visuals.- Chapter 2: Composition and Structure.- Chapter 3: Refinement and Depth.- Chapter 4: Completion and Production.- Part II: An Example: MOUNTROTHKO.- Chapter 5: Inspiration.- Chapter 6: From idea to completion.- Part III: Coding Practice.- Chapter 7: Dealing with Problems.- Chapter 8: Learning Path.- Chapter 9: Creative Processes.- Conclusion.- Epilogue.




