Young Resolving the Gamer’s Dilemma
1. Auflage 2016
ISBN: 978-3-319-46595-1
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia
E-Book, Englisch, 139 Seiten
Reihe: Palgrave Studies in Cyberpsychology
ISBN: 978-3-319-46595-1
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book provides an incredibly thorough and systematic analysis and evaluation of the gamer’s dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. Thebook will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Chapter 1. Introducing the Gamer’s Dilemma.- Chapter 2. Social Convention and the Likelihood of Harm: Luck’s Initial Attempts at Resolving the Dilemma.- Chapter 3. Motivation, Discrimination and Special Status: Luck’s Further Attempts at Resolving the Dilemma.- Chapter 4. Virtual Paedophilia as child pornography and the harm done to women: Bartel’s attempt at Resolving the Dilemma.- Chapter 5. Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma.- Chapter 6. A New Approach to Resolving the Gamer’s Dilemma: Applying Constructive Ecumenical Expressivism.