Buch, Englisch, 133 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 230 g
Tokyo, Japan, August 27-30, 2025, Proceedings
Buch, Englisch, 133 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 230 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-032-02533-3
Verlag: Springer
This book constitutes the refereed proceedings of the workshops held in conjunction with the 24th IFIP International Conference on Entertainment Computing, ICEC 2025, which took place in Tokyo, Japan, during August 27–30, 2025.
The 7 full papers included in this book were carefully reviewed and selected from 23 submissions. The proceedings also contain 5 workshop descriptions. The papers deal with new ideas, ongoing work, and interdisciplinary collaboration in entertainment computing.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion
- Mathematik | Informatik EDV | Informatik Technische Informatik Netzwerk-Hardware
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
- Mathematik | Informatik EDV | Informatik Technische Informatik Personal Computer
Weitere Infos & Material
.- Workshops.
.- Integrating and Assessing Games for Health Deployments in Healthcare Settings via Implementation Science Frameworks.
.- Design Expertise in Entertainment Computing Practices.
.- Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives.
.- Accessibility and Empowerment Research Summit.
.- Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games.
.- AERS2025: Accessibility and Empowerment Research Summit.
.- Enhancing Biofeedback Interventions for Depression and Anxiety through Entertainment Computing: A Systematic Review.
.- Chatbots in Children’s Collaborative Making: Exploring Challenges and Implications for Interaction Design.
.- Exploring Psychologist Applied Biomarkers in Bipolar Disorder: A Systematic Framework.
.- Exploring How Generative AI Painting Systems Can Enhance Social Connectedness between Young Adults and Parents Living Apart.
.- Designing In-Built Mini-Games for Chatbots: Opportunity to Improve User Engagement in Customer Service and Education.
.- The Ethical Reconstruction of Generative AI: Social Value, Governance Challenges, and Pathways to Digital Empowerment.
.- Haptic Zoo: A Symphony of Multi-sensory Design to Bridge the Gap in Parent-Child Interaction for Visually Impaired Parents.