Buch, Englisch, 271 Seiten, Format (B × H): 179 mm x 254 mm, Gewicht: 605 g
Developments in Art, Design and Interaction
Buch, Englisch, 271 Seiten, Format (B × H): 179 mm x 254 mm, Gewicht: 605 g
ISBN: 978-1-138-88555-4
Verlag: CRC Press
Key Features
- Full-color images and game screenshots
- Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices
- This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context
- Includes discussion of game hardware as it relates to how it affects game design
- Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1 — Mechanical and Electro-Mechanical Arcade Games
Chapter 2 — Games as Experiments
Chapter 3 — Early Commercialized Digital Games
Chapter 4 — The Golden Age Arcade
Chapter 5 — Second-Generation Consoles
Chapter 6 — Home Computers
Chapter 7 — Japan, 2D Game Design and the Rebirth of Consoles
Chapter 8 — Early 3D and the Multimedia Boom
Chapter 9 — Contemporary Game Design
Chapter 10 — Independent Games