Techniques & Applications
Buch, Englisch, 721 Seiten, Format (B × H): 205 mm x 236 mm, Gewicht: 1569 g
ISBN: 978-0-387-94047-2
Verlag: Springer
Preface Mathematica introduced two important innovations to computer graphics. The first was the close integration of high-quality graphics in a computational system. Before Mathematica, graphics systems tended to be separated from computational systems. This meant that after results had been generated in the latter they needed to be exported to the former. Mathematica demonstrated that graphics were an indispensable component. Integration was more than a matter of convenience; it expanded the type of work that could be attempted. The other innovation, more far-reaching, is the way that Mathematica treats graphics objects in symbolic or object form using a high-level programming language. This allows graphical elements to be developed that build upon lower-level primitives and can themselves be combined into yet more complex elements. In addition to these programming capabilities Mathematica provides a huge set of functions that range from file input and output, through numerical functions, to symbolic mathematics. With all these tools Mathematica works well for a wide range of graphical applications, from creating specific plots to constructing very general diagrams and figures.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Wissenschaft & Technologie
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Geistes- und Sozialwissenschaften
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Mathematik | Informatik EDV | Informatik Betriebssysteme Windows Betriebssysteme
- Mathematik | Informatik EDV | Informatik Technische Informatik Hardware: Grundlagen und Allgemeines
- Mathematik | Informatik Mathematik Numerik und Wissenschaftliches Rechnen Numerische Mathematik
- Mathematik | Informatik Mathematik Numerik und Wissenschaftliches Rechnen Computeranwendungen in der Mathematik
- Technische Wissenschaften Technik Allgemein Computeranwendungen in der Technik
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
- Mathematik | Informatik Mathematik Numerik und Wissenschaftliches Rechnen Angewandte Mathematik, Mathematische Modelle
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Robotik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering Objektorientierte Softwareentwicklung
Weitere Infos & Material
I The Built-in Functions.- 1. Introduction to Mathematica.- 2. A Tour of Plotting.- 3. Graphics Options.- 4. Interfacing with the Rest of Mathematica.- 5. Animating Graphics.- 6. The Mathematica Front End.- II Graphics Programming.- 7. Mathematica Programming.- 8. Two-Dimensional Graphical Primitives.- 9. Three-Dimensional Graphical Primitives.- 10. Coordinate Systems.- 11. Color.- 12. Combining and Converting Graphics.- 13. Programming Examples.- III Applications in Visualization and Computer Graphics.- 14. The Design of Effective Graphics.- 15. Labeling Contour Plots.- 16. Two-Dimensional Geometry.- 17. Three-Dimensional Geometry.- 18. Visualizing Numeric Data.- 19. Visualizing Vectors.- IV A Reference to Graphics in Mathematica.- 20. Graphics Reference.- 21. Graphics3D Reference.- 22. SurfaceGraphics Reference.- 23. ContourGraphics Reference.- 24. DensityGraphics Reference.- 25. GraphicsArray Reference.- 26. Rendering and Exporting Graphics.- Appendix A.1 ExtendGraphics Installation.- Appendix A.2 ExtendGraphics Reference.- Appendix A.3 Loading Mathematica Packages.