E-Book, Englisch, 576 Seiten, E-Book
Reihe: Apple Developer Series
Wentk Cocoa
1. Auflage 2010
ISBN: 978-0-470-93715-0
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 576 Seiten, E-Book
Reihe: Apple Developer Series
ISBN: 978-0-470-93715-0
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Develop applications for Mac OS X with this Developer Referenceguide
Make a clean transition to programming in Apple environmentsusing the elegant and dynamic programming API Cocoa and thispractical guide. Written by aseasoned Mac expert, this book showsyou how to write programs in Cocoa for the rapidly expanding worldof Macintosh users.
Part of the Developer Reference series, this book prepares youfor a productive programming experience on today's fastest-growingplatform.
* Cocoa is a programming framework for developing in Appleenvironments, including Mac OS X 10.6 Snow Leopard
* This book covers all the major information you need to startdeveloping dynamic applications for Mac OS X
* Master all Cocoa tools, including Xcode and working withObjective-C
* Includes full coverage of the Cocoa API, Xcode, andObjective-C, as well as programming for Apple's latest OS X, SnowLeopard
* Companion Web site includes all code files
Programming for Apple's Macintosh is a growing career field.This essential guide, one of the most comprehensive on Cocoa, willhelp you quickly become productive.
Autoren/Hrsg.
Weitere Infos & Material
Preface.
Acknowledgments.
Introduction.
Part I: Getting Started.
Chapter 1: Introducing Cocoa.
Chapter 2: Think Cocoa!
Chapter 3: Introducing the Cocoa and OS X Documentation.
Chapter 4: Getting Started with Xcode.
Chapter 5: Introducing Classes and Objects in Objective-C.
Chapter 6: Getting Started With Classes and Messages inApplication Design.
Chapter 7: Introducing Interface Builder.
Chapter 8: Building an Application with Interface Builder.
Part II: Going Deeper.
Chapter 9: Using Cocoa Design Patterns and AdvancedMessaging.
Chapter 10: Working with Files, URLs, and Web Data.
Chapter 11: Using Timers, Threads, and Blocks.
Chapter 12: Managing Data and Memory in Cocoa.
Chapter 13: Using Preferences and Bindings.
Chapter 14: Using Core Data.
Chapter 15: Working with Text and Documents.
Part III: Expanding the Possibilities.
Chapter 16: Managing Views and Creating 2D Graphics.
Chapter 17: Creating Animations and 3D Graphics.
Chapter 18: Debugging, Optimizing, and Managing Code.
Chapter 19: Developing for the iPhone and iPad.
Part IV: Appendixes.
Appendix A: Building Dashboard Widgets.
Appendix B: Maximizing Productivity and Avoiding Errors.
Index.