Buch, Englisch, 448 Seiten, Format (B × H): 192 mm x 255 mm, Gewicht: 1140 g
Create a Project from Start to Finish--Model, Texture, Rig, Animate, and Render in Maya
Buch, Englisch, 448 Seiten, Format (B × H): 192 mm x 255 mm, Gewicht: 1140 g
ISBN: 978-0-240-82042-2
Verlag: CRC Press
Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computersimulation & Modelle, 3-D Graphik
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
Preface
Introduction
Chapter 1 - Animation Workflow
Chapter 2 - Maya Philosophy
Chapter 3 - Modeling
Chapter 4 - Organic Modeling
Chapter 6 - Materials
Chapter 7 - Lighting and Rendering
Chapter 8 - Rigging and Skinning
Chapter 9 - Animation