E-Book, Englisch, 400 Seiten, eBook
Waters Zune Game Development using XNA 3.0
1. Auflage 2010
ISBN: 978-1-4302-1862-3
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 400 Seiten, eBook
ISBN: 978-1-4302-1862-3
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.
is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.
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