Buch, Englisch, 394 Seiten, Format (B × H): 178 mm x 229 mm, Gewicht: 709 g
From Macro to Micro
Buch, Englisch, 394 Seiten, Format (B × H): 178 mm x 229 mm, Gewicht: 709 g
ISBN: 978-1-68392-029-8
Verlag: Mercury Learning and Information
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Geisteswissenschaften Sprachwissenschaft Schreiben und Publizieren, Kreatives Schreiben
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Multimedia
Weitere Infos & Material
1: A Brief History of Game Stories.
2: Decoding and Devising the Brief.
3: NDAs and Contracts.
4: Collaboration: Team Us.
5: Narrative Design.
6: Outlines and Treatments.
7: Character Documents.
8: Environmental Storytelling.
9: Writing Scripts.
10: Editing.
11: Consultancy.
12: Adaptations.
13: Other Roles of the Games Writer.
14: Why Have Stories At All?
15: What Is Plot and How Does It Work?
16: Other Resources for Writers.
17: Marrying Design and Story: Driver 76 Case Study.
18: Storyloading.
19: Shifting Agency.
20: Time Gates and Act Stimulants.
21: Aristotle, Games Writing, and Games.
22: Choice or Enlightenment?
23: The Future of Games Writing.
24: What’s It Like Being a Games Writer?
Appendices.