E-Book, Englisch, 275 Seiten, eBook
van den Herik / Xu / Ma Computers and Games
Erscheinungsjahr 2008
ISBN: 978-3-540-87608-3
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings
E-Book, Englisch, 275 Seiten, eBook
Reihe: Theoretical Computer Science and General Issues
ISBN: 978-3-540-87608-3
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Single-Player Monte-Carlo Tree Search.- Amazons Discover Monte-Carlo.- Monte-Carlo Tree Search Solver.- An Analysis of UCT in Multi-player Games.- Multi-player Go.- Parallel Monte-Carlo Tree Search.- A Parallel Monte-Carlo Tree Search Algorithm.- Using Artificial Boundaries in the Game of Go.- A Fast Indexing Method for Monte-Carlo Go.- An Improved Safety Solver in Go Using Partial Regions.- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength.- Frequency Distribution of Contextual Patterns in the Game of Go.- A New Proof-Number Calculation Technique for Proof-Number Search.- About the Completeness of Depth-First Proof-Number Search.- Weak Proof-Number Search.- Cognitive Modeling of Knowledge-Guided Information Acquisition in Games.- Knowledge Inferencing on Chinese Chess Endgames.- Learning Positional Features for Annotating Chess Games: A Case Study.- Extended Null-Move Reductions.- GTQ: A Language and Tool for Game-Tree Analysis.- Probing the 4-3-2 Edge Template in Hex.- The Game of Synchronized Domineering.- A Retrograde Approximation Algorithm for Multi-player Can’t Stop.- AWT: Aspiration with Timer Search Algorithm in Siguo.