E-Book, Englisch, 233 Seiten, eBook
van den Herik / Spronck Advances in Computer Games
Erscheinungsjahr 2010
ISBN: 978-3-642-12993-3
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers
E-Book, Englisch, 233 Seiten, eBook
Reihe: Theoretical Computer Science and General Issues
ISBN: 978-3-642-12993-3
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search.- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm.- Monte-Carlo Tree Search in Settlers of Catan.- Evaluation Function Based Monte-Carlo LOA.- Monte-Carlo Kakuro.- A Study of UCT and Its Enhancements in an Artificial Game.- Creating an Upper-Confidence-Tree Program for Havannah.- Randomized Parallel Proof-Number Search.- Hex, Braids, the Crossing Rule, and XH-Search.- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess.- Plans, Patterns, and Move Categories Guiding a Highly Selective Search.- 6-Man Chess and Zugzwangs.- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K.- Conflict Resolution of Chinese Chess Endgame Knowledge Base.- On Drawn K-In-A-Row Games.- Optimal Analyses for 3×n AB Games in the Worst Case.- Automated Discovery of Search-Extension Features.- Deriving Concepts and Strategies from Chess Tablebases.- Incongruity-Based Adaptive Game Balancing.- Data Assurance in Opaque Computations.