Buch, Englisch, Band 1635, 182 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 342 g
Biomechanics, Locomotion, Perception, and Behavior
Buch, Englisch, Band 1635, 182 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 342 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-540-66939-5
Verlag: Springer Berlin Heidelberg
After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates –remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents “arti?cial ?shes”, a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu’s is to date the only PhD dissertation from this major sub?eld of computer science (and the only thesis from a Canadian university) to win the coveted ACM award.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Fotobeabeitung und Bildbearbeitung
- Mathematik | Informatik EDV | Informatik Computerkommunikation & -vernetzung
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Internet, E-Mail, Social Media
Weitere Infos & Material
Background.- Functional Anatomy of an Artificial Fish.- Biomechanical Fish Model and Locomotion.- Modeling the Form and Appearance of Fishes.- Perception Modeling.- The Behavior System.- Modeling the Marine Environment.- The Graphical User Interface.- Animation Results.- Conclusion and Future Work.- Epilogue.