Buch, Englisch, Band 5, 214 Seiten, Format (B × H): 155 mm x 234 mm, Gewicht: 358 g
Buch, Englisch, Band 5, 214 Seiten, Format (B × H): 155 mm x 234 mm, Gewicht: 358 g
Reihe: Gaming Ecologies and Pedagogies Series
ISBN: 978-90-04-68978-7
Verlag: Brill
Contributors are: Anthony Betrus, Andrew Cochran, Luis Cortez, Jason Engerman, Thorkild Hanghøj, Ryan Rish and Kevin Sweeney.
Weitere Infos & Material
Foreword
Rick Marlatt
Preface
Acknowledgements
List of Figures and Tables
Notes on Contributors
Introduction
Hannah R. Gerber
PART 1: Literacies of the Esports Ecosystem in Schools
Introduction to Part 1: Literacies of the Esports Ecosystem in School
Hannah R. Gerber
1 Literacies at Play: Digital-Age Literacies in High School Esports
Luis Cortez
2 Designing an ESportsU Living Learning Community with the Creative
Media Factory through Culturally Relevant Computing Activities
Manjuli Gupta, Jason A. Engerman, Richard F. Otto and Mark
Van Auken
3 League of Legends: The Case for Nested & Braided Communities
of Practice
Andrew F. Cochran, Stephen T. Slota and Michael F.
Young
PART 2: Literacies of the Esports Ecosystem beyond
Schools
Introduction to Part 2: Literacies of the Esports Ecosystem beyond
Schools
Hannah R. Gerber
4 “We Have to Talk Together”: Addressing Communicative Challenges
among Amateur Esports Players
Thorkild Hanghøj, Rebecca Boriis Höper, Tanya Isabell Rudberg
and Emma Malling Steensen
5 Virtual Bike Racing: Contrastive Case Studies of Embodiment on
Zwift
Ryan M. Rish and Erin M. Rish
6 Merging Twitch Culture with Esports
Colin Michaud and Anthony K. Betrus
7 Understanding Gambling Esports Markets
Kevin Sweeney, Doug Berg and Mark Tuttle
Index