The Literacies of the Esports Ecosystem | Buch | 978-90-04-68978-7 | sack.de

Buch, Englisch, Band 5, 214 Seiten, Format (B × H): 155 mm x 234 mm, Gewicht: 358 g

Reihe: Gaming Ecologies and Pedagogies Series

The Literacies of the Esports Ecosystem

Buch, Englisch, Band 5, 214 Seiten, Format (B × H): 155 mm x 234 mm, Gewicht: 358 g

Reihe: Gaming Ecologies and Pedagogies Series

ISBN: 978-90-04-68978-7
Verlag: Brill


Esports is a global phenomenon that has attracted the attention of multiple interested parties—from investors to K-12 schools and universities. This text chronicles the multitude of ways that people are making meaning within and around the esports ecosystem. Literacies that occur in the esports ecosystem are the result of a collision of diverse experiences, actions, peoples, games, software, hardware, and roles. These literacies are multifaceted, multilayered, and multifarious. By acknowledging the call that these literacies hold, stakeholders can argue for their appreciation at all levels of the ecosystem. Literacies of the Esports Ecosystem answers this call.

Contributors are: Anthony Betrus, Andrew Cochran, Luis Cortez, Jason Engerman, Thorkild Hanghøj, Ryan Rish and Kevin Sweeney.
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Weitere Infos & Material


Foreword

Rick Marlatt

Preface

Acknowledgements

List of Figures and Tables

Notes on Contributors

Introduction

Hannah R. Gerber

PART 1: Literacies of the Esports Ecosystem in Schools

Introduction to Part 1: Literacies of the Esports Ecosystem in School

Hannah R. Gerber

1 Literacies at Play: Digital-Age Literacies in High School Esports

Luis Cortez

2 Designing an ESportsU Living Learning Community with the Creative

Media Factory through Culturally Relevant Computing Activities

Manjuli Gupta, Jason A. Engerman, Richard F. Otto and Mark

Van Auken

3 League of Legends: The Case for Nested & Braided Communities

of Practice

Andrew F. Cochran, Stephen T. Slota and Michael F.

Young

PART 2: Literacies of the Esports Ecosystem beyond

Schools

Introduction to Part 2: Literacies of the Esports Ecosystem beyond

Schools

Hannah R. Gerber

4 “We Have to Talk Together”: Addressing Communicative Challenges

among Amateur Esports Players

Thorkild Hanghøj, Rebecca Boriis Höper, Tanya Isabell Rudberg

and Emma Malling Steensen

5 Virtual Bike Racing: Contrastive Case Studies of Embodiment on

Zwift

Ryan M. Rish and Erin M. Rish

6 Merging Twitch Culture with Esports

Colin Michaud and Anthony K. Betrus

7 Understanding Gambling Esports Markets

Kevin Sweeney, Doug Berg and Mark Tuttle

Index


Hannah R. Gerber, Ph.D., is Professor of Literacy at Sam Houston State University, Honorary Professor at the University of South Africa, and immediate Past President of the International Council for Educational Media. She has published over 70 works, including seven book titles.


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