Buch, Englisch, Band 5, 214 Seiten, Format (B × H): 155 mm x 234 mm, Gewicht: 358 g
Buch, Englisch, Band 5, 214 Seiten, Format (B × H): 155 mm x 234 mm, Gewicht: 358 g
Reihe: Gaming Ecologies and Pedagogies Series
ISBN: 978-90-04-68978-7
Verlag: Brill
Esports is a global phenomenon that has attracted the attention of multiple interested parties—from investors to K-12 schools and universities. This text chronicles the multitude of ways that people are making meaning within and around the esports ecosystem. Literacies that occur in the esports ecosystem are the result of a collision of diverse experiences, actions, peoples, games, software, hardware, and roles. These literacies are multifaceted, multilayered, and multifarious. By acknowledging the call that these literacies hold, stakeholders can argue for their appreciation at all levels of the ecosystem. Literacies of the Esports Ecosystem answers this call.
Contributors are: Anthony Betrus, Andrew Cochran, Luis Cortez, Jason Engerman, Thorkild Hanghøj, Ryan Rish and Kevin Sweeney.
Weitere Infos & Material
Foreword
Rick Marlatt
Preface
Acknowledgements
List of Figures and Tables
Notes on Contributors
Introduction
Hannah R. Gerber
PART 1: Literacies of the Esports Ecosystem in Schools
Introduction to Part 1: Literacies of the Esports Ecosystem in School
Hannah R. Gerber
1 Literacies at Play: Digital-Age Literacies in High School Esports
Luis Cortez
2 Designing an ESportsU Living Learning Community with the Creative
Media Factory through Culturally Relevant Computing Activities
Manjuli Gupta, Jason A. Engerman, Richard F. Otto and Mark
Van Auken
3 League of Legends: The Case for Nested & Braided Communities
of Practice
Andrew F. Cochran, Stephen T. Slota and Michael F.
Young
PART 2: Literacies of the Esports Ecosystem beyond
Schools
Introduction to Part 2: Literacies of the Esports Ecosystem beyond
Schools
Hannah R. Gerber
4 “We Have to Talk Together”: Addressing Communicative Challenges
among Amateur Esports Players
Thorkild Hanghøj, Rebecca Boriis Höper, Tanya Isabell Rudberg
and Emma Malling Steensen
5 Virtual Bike Racing: Contrastive Case Studies of Embodiment on
Zwift
Ryan M. Rish and Erin M. Rish
6 Merging Twitch Culture with Esports
Colin Michaud and Anthony K. Betrus
7 Understanding Gambling Esports Markets
Kevin Sweeney, Doug Berg and Mark Tuttle
Index