Taylor / Voorhees | Masculinities in Play | E-Book | www2.sack.de
E-Book

E-Book, Englisch, 291 Seiten

Reihe: Progress in Mathematics

Taylor / Voorhees Masculinities in Play


1. Auflage 2018
ISBN: 978-3-319-90581-5
Verlag: Springer Nature Switzerland
Format: PDF
Kopierschutz: 1 - PDF Watermark

E-Book, Englisch, 291 Seiten

Reihe: Progress in Mathematics

ISBN: 978-3-319-90581-5
Verlag: Springer Nature Switzerland
Format: PDF
Kopierschutz: 1 - PDF Watermark



This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.



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Weitere Infos & Material


1;Acknowledgments;7
2;Contents;8
3;Notes on Contributors;11
4;List of Figures;14
5;List of Tables;15
6;1: Introduction: Masculinity and Gaming: Mediated Masculinities in Play;16
6.1;The Empire’s New Bros: Gaming, Masculinity, Power;16
6.2;Boys’ Toys?;18
6.3;Using and Abusing Masculinity;20
6.4;The Study of Men?;20
6.5;Ideological Reasoning;21
6.6;Theorizing Masculinity as Apparatus;23
6.7;Book Structure;26
6.8;Bibliography;31
7;Part I: Act Like a Man: Representations of Masculinity;35
7.1;2: “We’re Going to Have to Do Things That Are Unthinkable”: Masculinity/Games/Torture;36
7.1.1;Games of Torture;39
7.1.2;Embodied Torture;41
7.1.3;Serious Games: Torture as Competition;44
7.1.4;Bibliography;48
7.1.4.1;Games/Films/TV;49
7.2;3: Army Men: Military Masculinity in Call of Duty;50
7.2.1;Military Masculinity;51
7.2.2;Men at War;53
7.2.3;Men and Women in the Military;55
7.2.4;Heteronormativity;57
7.2.5;Aggression and Obedience;58
7.2.6;Toughness and Stoicism;59
7.2.7;Masculinity and Technology;60
7.2.7.1;Modern Warfare, Traditional Masculinity;62
7.2.8;Bibliography;63
7.3;4: The End of the Dream: How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics;67
7.3.1;Introduction;67
7.3.2;Defining Grand Theft Auto;68
7.3.3;Literature Review;68
7.3.4;Methodology;71
7.3.4.1;Textual Analysis;72
7.3.5;Observations;73
7.3.6;Subversions and Rules;76
7.3.7;Conclusion;79
7.3.8;Bibliography;80
7.4;5: “You’re a Hunter, Bro”: Representations of Masculinity in Until Dawn;82
7.4.1;Hegemony and Horror;83
7.4.2;Methodology;84
7.4.3;The Structure of Until Dawn;86
7.4.4;The Characters;87
7.4.5;Weaponry and Combat;91
7.4.5.1;Storylines and the Priority of Masculinity;94
7.4.6;Dialogue;97
7.4.7;Discussion;99
7.4.8;Bibliography;101
7.5;6: (Re)reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role in The Last of Us;103
7.5.1;Masculinity;104
7.5.2;Fatherhood;105
7.5.3;Reader Response Theory;106
7.5.4;Game Overview;107
7.5.5;Masculinity and Fatherhood in TLoU;108
7.5.6;Bloggers’ Responses to TLoU;109
7.5.7;Applying Reader Response to Blog Posts;112
7.5.8;Making Meaning—(Re)reading Fatherhood;113
7.5.9;Bibliography;115
7.6;7: He Scores Through a Screen: Mediating Masculinities Through Hockey Video Games;119
7.6.1;Ludus Body;121
7.6.2;Ludic Technique;122
7.6.3;Morphic Masculinities;124
7.6.4;Remediation as R-emasculation in Hockey;125
7.6.5;Producing Masculinity;128
7.6.6;Transludic Man;130
7.6.7;The Ouroboros;131
7.6.8;Bibliography;134
8;Part II: Now You’re Playing with Power Tools: Gendering Assemblages;137
8.1;8: Militarism and Masculinity in Dungeons & Dragons;138
8.1.1;Lonely Men Seeking Other Lonely Men;140
8.1.2;Learning to Dude;143
8.1.3;The Infamous Harlot Table;146
8.1.4;On Beards, Dwarves, and Women;151
8.1.5;Passing in a Masculine Culture;153
8.1.6;Bibliography;155
8.2;9: At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic;157
8.2.1;An Intersection of Performances;157
8.2.2;Constructing the Gamer;159
8.2.3;Guiding Gamers Through Difficulty;160
8.2.4;Situating the Gamer;162
8.2.5;Gender Offense Punishments;163
8.2.5.1;Menu Embarrassment;164
8.2.5.2;Character Attacks;165
8.2.5.3;Restricting Textual Completion;166
8.2.6;Crafting the Play Ethic;167
8.2.7;Conclusion: Valuing Different Masteries;168
8.2.8;Bibliography;170
8.3;10: Orchestrating Difference: Representing Gender in Video Game Music;173
8.3.1;Music and Gender;175
8.3.2;Music for Dudes;179
8.3.3;Gendered Music in Fantasy Games;180
8.3.4;Final Fantasy IV (1994);181
8.3.5;Dragon Age: Origins (2009);182
8.3.6;The Elder Scrolls V: Skyrim (2011);184
8.3.6.1;Why Aural Representation Matters;185
8.3.7;Bibliography;188
8.3.7.1;Games;191
8.4;11: Tools of the Game: The Gendered Discourses of Peripheral Advertising;192
8.4.1;Performing Gaming Masculinity;194
8.4.2;Razer: A Case Study;197
8.4.2.1;A Gesture Toward Gender Neutrality;198
8.4.2.2;A Move Toward Hegemonic Masculinity;200
8.4.2.2.1;Combat/War;201
8.4.2.2.2;Mastery Over the Game;203
8.4.2.2.3;Unfair Advantages;206
8.4.3;Peripheral Advertising as Tools of Gender;210
8.4.4;Bibliography;212
9;Part III: The Right Man for the Job: Gaming and Social Futures;215
9.1;12: Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming;216
9.1.1;Masculinities in/and eSports;217
9.1.2;Homo Economicus and Neoliberal Masculinity;219
9.1.3;On Cloud9: Performing Neoliberal Masculinities;222
9.1.4;Coming Down from Cloud9;226
9.1.5;Bibliography;230
9.2;13: Masculinity’s New Battle Arena in International e-Sports: The Games Begin;233
9.2.1;Let’s Get Physical;235
9.2.2;Man Versus Goliath;240
9.2.3;Conclusion;245
9.2.4;Bibliography;249
9.3;14: Technomasculinity and Its Influence in Video Game Production;252
9.3.1;Gender Order and Configuration;254
9.3.2;Technomasculinity and Game Employees;256
9.3.2.1;Family Socialization and Dynamics;256
9.3.2.2;Sexual Division of Labor in Highly Skilled Computer Work;259
9.3.2.3;The Passion of Gaming;260
9.3.3;Technomasculinity and Its Relation to Militarized Masculinity;262
9.3.4;Bibliography;263
9.4;15: Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming;266
9.4.1;Circuits, Cyborgs, and Straight White Guys;268
9.4.2;Hard Bodies: Gaming and Masculinity;269
9.4.2.1;Beyond the Gaze;270
9.4.2.2;Playing It Straight;270
9.4.2.3;“Know How I Know You’re Gay?”: Beyond Homosociality;271
9.4.3;From Boys to Toys: The Techno-erotics of Gaming;273
9.4.3.1;The Harder Cyberfeminism Gets;275
9.4.3.2;Some Finishing Touches;277
9.4.3.3;The Magic Circle Jerk;277
9.4.4;Bibliography;279
10;Index;283



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