Buch, Englisch, 294 Seiten, Gewicht: 463 g
Reihe: Image Processing, Computer Vision, Pattern Recognition, and Graphics
10th International Symposium on Smart Graphics, Banff, Canada, June 24-26 Proceedings
Buch, Englisch, 294 Seiten, Gewicht: 463 g
Reihe: Image Processing, Computer Vision, Pattern Recognition, and Graphics
ISBN: 978-3-642-13543-9
Verlag: Springer
Symposium on Smart Graphics, SG 2010, held in Banff, Canada, in June
2010.
The 31 revised full papers presented were carefully reviewed and
selected from numerous submissions with a wide range of topics including
virtual reality and simulation, sketch-based interfaces, visual
analytics, and camera planning. The papers are organized in topical
sections on sketching, physics and simulation, camera planning, imaging,
visual analytics, and art.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computersimulation & Modelle, 3-D Graphik
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Datenbanken & das Web
Weitere Infos & Material
Sketching 1.- Sketch Based Volumetric Clouds.- Applying Mathematical Sketching to Sketch-Based Physics Tutoring Software.- A Sketch-and-Grow Interface for Botanical Tree Modeling.- Animated Volume Texture Mapping for Complex Scene Generation and Editing.- Physics and Simulation.- A Novel Three-Dimensional Collaborative Online Platform for Bio-molecular Modeling.- The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments.- Interactive Design and Simulation of Net Sculptures.- A Cross-Platform Framework for Physics-Based Collaborative Augmented Reality.- Camera Planning 1.- Accurately Measuring the Satisfaction of Visual Properties in Virtual Camera Control.- VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control Capabilities.- Automatic Speed Graph Generation for Predefined Camera Paths.- Sketching 2.- Example-Based Automatic Font Generation.- Sketch-Based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke Grouping.- A Method for Reconstructing Sketched Polyhedral Shapes with Rounds and Fillets.- Pressure-Based 3D Curve Drawing.- Imaging.- An Interactive Design System for Water Flow Stains on Outdoor Images.- Automated Hedcut Illustration Using Isophotes.- Visual Analytics.- Articulate: A Semi-automated Model for Translating Natural Language Queries into Meaningful Visualizations.- Visual Analysis of Time-Motion in Basketball Games.- Event Line View: Interactive Visual Analysis of Irregular Time-Dependent Data.- Camera Planning 2.- Automatic Blending of Multiple Perspective Views for Aesthetic Composition.- Focus and Context in Mixed Reality by Modulating First Order Salient Features.- An Interactive Interface for Lighting-by-Example.- Art.- Stroking a Cymbidium.- WAVO: An Interactive Ball to Express Light Waves with Wave Equation.- OverWatch: Real-Time Narrative Visuals from Live Performance.- Sticking Point.- Phantasmagoria: Composing Interactive Content for the humanaquarium.- Self Portraits with Mandelbrot Genetics.- Art 101: Learning to Draw through Sketch Recognition.- ColourVision—Controlling Light Patterns through Postures.- Interaction with a Virtual Character through Performance Based Animation.