E-Book, Englisch, 164 Seiten, eBook
Reihe: International Series on Computer, Entertainment and Media Technology
Tang / Hung Computing in Smart Toys
1. Auflage 2017
ISBN: 978-3-319-62072-5
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 164 Seiten, eBook
Reihe: International Series on Computer, Entertainment and Media Technology
ISBN: 978-3-319-62072-5
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Introduction.- Pokémon Go: Marketing Implications for Mobile Video Game.- A Survey on Purchase Intention of Hello Barbie in Brazil and Argentina.- Designing Hand Tracked Exergames with Virtual Toys.- Robot toys for children with disabilities.- Towards a Privacy Rule Conceptual Model for Smart Toys.- Designing for Parental Control: enriching usability and accessibility in the context of Smart Toys.- Threat Analysis of Smart Home Network with Vulnerable Dynamic Agents.- Privacy Preservation Framework for Smart Connected Toys.