Tamura / Ohta | Mixed Reality | Buch | 978-3-642-87514-4 | sack.de

Buch, Englisch, 418 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 663 g

Tamura / Ohta

Mixed Reality

Merging Real and Virtual Worlds

Buch, Englisch, 418 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 663 g

ISBN: 978-3-642-87514-4
Verlag: Springer


This volume is the first book describing the new concept of "Mixed Reality" which is a kind of virtual reality in a broader sense. Published as the proceedings of the first International Symposium on Mixed Reality and written by an interdisciplinary group of experts from all over the world in both industry and academia, this book provides an in-depth look at the current state of mixed reality technology and the scope of its use in entertainment and interactive arts, as well as in engineering and medical applications.
Because of the inherent interdisciplinary applications of the mixed reality technology, this book will be useful for computer scientists in computer graphics, computer vision, human computer interaction, and multimedia technologies, and for people involved in cinema/movie, architecture/civil engineering, medical informatics, and interactive entertainment.
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Zielgruppe


Research

Weitere Infos & Material


I Overview and Perspective.- 1 A Taxonomy of Real and Virtual World Display Integration.- 2 Displays for Augmented Reality: Historical Remarks and Future Prospects.- 3 Virtualized Reality: Digitizing a 3D Time-Varying Event As Is and in Real Time.- 4 Steps Toward Seamless Mixed Reality.- II Registration and Rendering.- 5 Vision-Based Geometric Registration of Virtual and Real Worlds.- 6 Augmented Reality Tracking in Natural Environments.- 7 Stereo Vision Based Video See-through Mixed Reality.- 8 Photometric Modeling for Mixed Reality.- 9 The Ray-Based Approach to Augmented Spatial Communication and Mixed Reality.- 10 Building a Virtual World from the Real World.- III Multi-Sensory Augmentation.- 11 Auditory Distance Perception in Real, Virtual, and Mixed Environments.- 12 Feel-through: Augmented Reality with Force Feedback.- 13 Tangible Bits: Coupling Physicality and Virtuality Through Tangible User Interfaces.- IV Communication and Collaboration.- 14 Augmented Telexistence.- 15 Collaborative Mixed Reality.- 16 Virtual Reality Technologies for Multimedia Communications.- V Systems: Design Considerations and Future Trends.- 17 Operator Localization of Virtual Objects.- 18 Augmented Reality: A Balancing Act Between High Quality and Real-Time Constraints.- 19 MR Aided Engineering: Inspection Support Systems Integrating Virtual Instruments and Process Control.- 20 Wearing It Out: First Steps Toward Mobile Augmented Reality Systems.- 21 The Challenge of Making Augmented Reality Work Outdoors.- 22 An Outdoor Augmented Reality System for GIS Applications.


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