Merging Real and Virtual Worlds
Buch, Englisch, 418 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 663 g
ISBN: 978-3-642-87514-4
Verlag: Springer
Because of the inherent interdisciplinary applications of the mixed reality technology, this book will be useful for computer scientists in computer graphics, computer vision, human computer interaction, and multimedia technologies, and for people involved in cinema/movie, architecture/civil engineering, medical informatics, and interactive entertainment.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Interdisziplinäres Wissenschaften Wissenschaften: Forschung und Information Kybernetik, Systemtheorie, Komplexe Systeme
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Computer Vision
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computer-Aided Design (CAD)
- Technische Wissenschaften Technik Allgemein Mathematik für Ingenieure
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
Weitere Infos & Material
I Overview and Perspective.- 1 A Taxonomy of Real and Virtual World Display Integration.- 2 Displays for Augmented Reality: Historical Remarks and Future Prospects.- 3 Virtualized Reality: Digitizing a 3D Time-Varying Event As Is and in Real Time.- 4 Steps Toward Seamless Mixed Reality.- II Registration and Rendering.- 5 Vision-Based Geometric Registration of Virtual and Real Worlds.- 6 Augmented Reality Tracking in Natural Environments.- 7 Stereo Vision Based Video See-through Mixed Reality.- 8 Photometric Modeling for Mixed Reality.- 9 The Ray-Based Approach to Augmented Spatial Communication and Mixed Reality.- 10 Building a Virtual World from the Real World.- III Multi-Sensory Augmentation.- 11 Auditory Distance Perception in Real, Virtual, and Mixed Environments.- 12 Feel-through: Augmented Reality with Force Feedback.- 13 Tangible Bits: Coupling Physicality and Virtuality Through Tangible User Interfaces.- IV Communication and Collaboration.- 14 Augmented Telexistence.- 15 Collaborative Mixed Reality.- 16 Virtual Reality Technologies for Multimedia Communications.- V Systems: Design Considerations and Future Trends.- 17 Operator Localization of Virtual Objects.- 18 Augmented Reality: A Balancing Act Between High Quality and Real-Time Constraints.- 19 MR Aided Engineering: Inspection Support Systems Integrating Virtual Instruments and Process Control.- 20 Wearing It Out: First Steps Toward Mobile Augmented Reality Systems.- 21 The Challenge of Making Augmented Reality Work Outdoors.- 22 An Outdoor Augmented Reality System for GIS Applications.