Tagliaferri | Learn VB .NET Through Game Programming | Buch | 978-1-59059-114-7 | www2.sack.de

Buch, Englisch, 408 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 751 g

Tagliaferri

Learn VB .NET Through Game Programming


1. Auflage 2003
ISBN: 978-1-59059-114-7
Verlag: Apress

Buch, Englisch, 408 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 751 g

ISBN: 978-1-59059-114-7
Verlag: Apress


Beginning programmers often motivate themselves by creating a first project in a subject that they are interested in. Many young programmers are interested in game programming. Learn VB.NET Through Game Programming is a self-paced learning tutorial designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic.NET. Unlike other books on OOP, this easy-to-understand book provides readers with peer-level language, while illustrating concepts with definitive and intuitive game programming examples.

- Teaches object-oriented programming quickly and easily

- Game examples make for fun learning

- Shows both the wrong way and the right way through an intuitive and innovative approach to learning

- Written in a peer-to-peer language, easily accessible to young coders

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Zielgruppe


Professional/practitioner


Autoren/Hrsg.


Weitere Infos & Material


1 Developing Your First Game.- 2 Writing Your First Game, Again.- 3 Understanding Object-Oriented Programming from the Start.- 4 More OOPing Around.- 5 Understanding Polymorphism.- 6 Using Polymorphism via Interfaces.- 7 Creating Multiplayer Games.- 8 Using DirectX.- 9 Learning Other Object-Oriented Programming Topics.- Appendix A The Basics of Visual Basic.- Appendix B Using POV-RAY and Moray.- Appendix C Using the BMPStitch Utility.


strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic.NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular editing program for the game Quake.



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