E-Book, Englisch, 240 Seiten, eBook
Reihe: Progress in Mathematics
E-Book, Englisch, 240 Seiten, eBook
Reihe: Progress in Mathematics
ISBN: 978-3-030-66422-0
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
1. Introduction: Game history and the local; Melanie Swalwell.- 2. Adventures in Everyday Spaces: Hyperlocal computer games in 1980-1990s Czechoslovakia; Jaroslav Švelch.- 3. ‘The Last Cassette’ and the Local Chronology of 8-bit Video Games in Poland; Maria B. Garda and Pawel Grabarczyk.- 4. Swedish Game Development History: The Founders and the social structure; Ulf Sandqvist.- 5. A Place for a Nintendo? Discourse on locale and players’ topobiographical identity in the late 1980s and the early 1990s; Jaakko Suominen, Anna Sivula.- 6. On Footwork: Finding the local in American video game history; Laine Nooney.- 7. Bon Voyage: A global tour of local user groups with the Sorcerer of Exidy; Michael Borthwick and Melanie Swalwell.- 8. Cracking Technocultural Memory: Scenes and stories of origin in the PlayStation Portable forensic imaginary; David Murphy.- 9. Indie Games of No Nation: The transnational indie imaginary and the occlusion of national markers; John Vanderhoef.- 10. Video Games Have Never Been Global: Resituating video game localization history; Stephen Mandiberg.- 11. “Welcoming all gods and embracing all places”: Computer games as constitutively transcendent of the local; Graeme Kirkpatrick.- 12. Heterodoxy in Game History: Toward more ‘connected histories’; Melanie Swalwell.