E-Book, Englisch, 318 Seiten
Sullins Low Poly 3D Modeling in Blender
1. Auflage 2024
ISBN: 978-1-80324-123-4
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection
Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch
E-Book, Englisch, 318 Seiten
ISBN: 978-1-80324-123-4
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection
Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender-your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you're fully prepared for the creative adventure that follows.
Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you'll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you'll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you'll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers.
By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
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Table of Contents - Getting Familiar with Blender
- Understanding Low Poly Modeling
- Creating a Low Poly Tree
- Exploring Modifiers
- Creating Low Poly Mushrooms
- Understanding Materials and Shading
- Creating a Low Poly Tractor
- Low Poly Environment Modeling
- Modeling a Kangaroo
- Creating Low Poly Houses and Buildings
- Using the Asset Browser
- Blocking Out the Scene
- Building the Scene
- The Big Render
- Appendix