Buch, Englisch, 356 Seiten, Format (B × H): 170 mm x 251 mm, Gewicht: 916 g
ISBN: 978-1-119-96070-6
Verlag: Wiley
Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience.
The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience.
- Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment
- Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks
- Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience
Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitales Video
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Multimedia
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computersimulation & Modelle, 3-D Graphik
Weitere Infos & Material
Preface ix
About the Authors xiii
1 Introduction 1
1.1 Why 3D Communications? 1
1.2 End-to-End 3D Visual Ecosystem 3
1.3 3D Visual Communications 10
1.4 Challenges and Opportunities 11
References 15
2 3D Graphics and Rendering 17
2.1 3DTV Content Processing Procedure 19
2.2 3D Scene Representation with Explicit Geometry – Geometry Based Representation 22
2.3 3D Scene Representation without Geometry – Image-Based Representation 43
2.4 3D Scene Representation with Implicit Geometry – Depth-Image-Based Representation 51
References 57
3 3D Display Systems 63
3.1 Depth Cues and Applications to 3D Display 63
3.2 Stereoscopic Display 65
3.3 Autostereoscopic Display 71
3.4 Multi-View System 78
3.5 Recent Advances in Hologram System Study 83
References 84
4 3D Content Creation 85
4.1 3D Scene Modeling and Creation 85
4.2 3D Content Capturing 87
4.3 2D-to-3D Video Conversion 101
4.4 3D Multi-View Generation 125
References 126
5 3D Video Coding and Standards 129
5.1 Fundamentals of Video Coding 129
5.2 Two-View Stereo Video Coding 142
5.3 Frame-Compatible Stereo Coding 144
5.4 Video Plus Depth Coding 148
5.5 Multiple View Coding 156
5.6 Multi-View Video Plus Depth (MVD) Video 160
5.7 Layered Depth Video (LDV) 163
5.8 MPEG-4 BIFS and AFX 165
5.9 Free-View Point Video 166
References 167
6 Communication Networks 171
6.1 IP Networks 171
6.2 Wireless Communications 174
6.3 Wireless Networking 193
6.4 4G Standards and Systems 193
References 203
7 Quality of Experience 205
7.1 3D Artifacts 205
7.2 QoE Measurement 220
7.3 QoE Oriented System Design 247
References 250
8 3D Video over Networks 259
8.1 Transmission-Induced Error 259
8.2 Error Resilience 267
8.3 Error Concealment 270
8.4 Unequal Error Protection 275
8.5 Multiple Description Coding 279
8.6 Cross-Layer Design 282
References 286
9 3D Applications 289
9.1 Glass-Less Two-View Systems 289
9.2 3D Capture and Display Systems 291
9.3 Two-View Gaming Systems 294
9.4 3D Mobile 298
9.5 Augmented Reality 302
References 309
10 Advanced 3D Video Streaming Applications 313
10.1 Rate Control in Adaptive Streaming 313
10.2 Multi-View Video View Switching 321
10.3 Peer-to-Peer 3D Video Streaming 325
10.4 3D Video Broadcasting 328
10.5 3D Video over 4G Networks 329
References 331
Index 335