Buch, Englisch, Band 3, 110 Seiten, Format (B × H): 155 mm x 231 mm, Gewicht: 181 g
Theories to Inform Classroom Practice
Buch, Englisch, Band 3, 110 Seiten, Format (B × H): 155 mm x 231 mm, Gewicht: 181 g
Reihe: Gaming Ecologies and Pedagogies Series
ISBN: 978-90-04-42982-6
Verlag: Brill
Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments.
Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and – particularly in the name of educational equity – they demand to be studied, uplifted, and leveraged for academic achievement.
Contributors are: Jolynn Asato, Ali Carr-Chellman, Sebastián Castaño, Laura D’Aveta, Jennifer S. Dail, Jason Engerman, James Paul Gee, Robert Hein, Michael Hernandez, Ellen Middaugh, Raúl Alberto Mora, Shannon Mortimore-Smith, Tyrone Steven Orrego, Daniel Ramírez, Nate Turcotte, Shelbie Witte, and Jennifer Wyld.
Fachgebiete
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik Methoden des Lehrens und Lernens
- Geisteswissenschaften Sprachwissenschaft Fremdsprachenerwerb und -didaktik
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein E-Learning
Weitere Infos & Material
Foreword
Donna E. Alvermann
List of Figures
Notes on Contributors
Introduction: Gaming Literacies and the Boundaries of Play
Antero Garcia, Jennifer S. Dail and Shelbie Witte
PART 1: Methodological Investigations in Literacies Research
Introduction to Part 1: Methodological Investigations in Literacies Research
Antero Garcia, Jennifer S. Dail and Shelbie Witte
1 Inform, Perform, Transform: Modeling In-School Youth Participatory Action Research through Gameplay
Antero Garcia
2 How Youth Can Use Gaming as an Act of Creation
Jennifer Wyld
3 Digital Literacy Practices for a Gaming Generation: Commercial Gaming Lessons from Adolescent Gamers
Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr-Chellman
4 Literacies of Play: Blazing the Trail, Unchartered Territories, and Hurrying Up – #TeamLaV’s Interview with James Paul Gee
Raúl Alberto Mora, James Paul Gee, Michael Hernandez, Sebastián Castaño, Tyrone Steven Orrego and Daniel Ramírez
PART 2: Playful Explorations
Introduction to Part 2: Playful Explorations
Antero Garcia, Jennifer S. Dail and Shelbie Witte
5 Building Civic Literacy in the English Language Arts through Geospatial Play
Ellen Middaugh and Jolynn A. Asato
6 Projective Worlds: Minecraft and Mcalagaësia
Laura D’Aveta
7 Literacy Practice and Play: Participatory Culture in the MMORPG, FFXIV: A Realm Reborn
Shannon R. Mortimore-Smith
Index