Buch, Englisch, 486 Seiten, Format (B × H): 243 mm x 199 mm, Gewicht: 1060 g
A Practical Guide Using the Unreal Engine
Buch, Englisch, 486 Seiten, Format (B × H): 243 mm x 199 mm, Gewicht: 1060 g
ISBN: 978-1-138-42813-3
Verlag: CRC Press
The accompanying website (www.gameaudioimplementation.com) includes:
12 downloadable demonstration games
A unique exercise level for you to develop for your portfolio
An up-to-date online bibliography with further reading for each chapter
A free sound library with hundreds of game SFX
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
AcknowledgmentsIntroductionChapter 00: Loading Sequence: Quick StartChapter 01: Sound Part A: Ambience and EnvironmentChapter 02: Sound Part B: Procedural Sound DesignChapter 03: Music Part A: Quick StartChapter 04: Music Part B: Basics and Parallel FormsChapter 05: Music Part C: Transitional FormsChapter 06: DialogueChapter 07: Making it RealChapter 08: Making it GoodChapter 09: Advanced: WeaponsChapter 10: Advanced: VehicleChapter 11: Advanced: Sports Dialogue and CrowdsChapter 12: Advanced: MusicConclusionAppendix A: Core ConceptsAppendix B: Blueprint PrimerAppendix C: Testing, Troubleshooting, and Good PracticeCreditsQuick Reference